Gender Effects in Gaming Research: A Case for Regression Residuals?
نویسنده
چکیده
Numerous recent studies have examined the impact of video gaming on various dependent variables, including the players' affective reactions, positive as well as detrimental cognitive effects, and real-world aggression. These target variables are typically analyzed as a function of game characteristics and player attributes-especially gender. However, findings on the uneven distribution of gaming experience between males and females, on the one hand, and the effect of gaming experience on several target variables, on the other hand, point at a possible confound when gaming experiments are analyzed with a standard analysis of variance. This study uses simulated data to exemplify analysis of regression residuals as a potentially beneficial data analysis strategy for such datasets. As the actual impact of gaming experience on each of the various dependent variables differs, the ultimate benefits of analysis of regression residuals entirely depend on the research question, but it offers a powerful statistical approach to video game research whenever gaming experience is a confounding factor.
منابع مشابه
Parental Mediation of Children’s Video Game Experiences: Iranian Parents’ Strategies of Mediation
Despite tremendous popularity of video games, there have been concerns about their detrimental effects on children. The game rating systems were developed to assist parents in monitoring their children’s gaming experiences. This paper explores how parents in Iran, as a society without established media rating systems, control their children’s gaming experiences. Mixed methods of semi-structured...
متن کاملInfluences of Gender and Computer Gaming Experience in Occupational Desktop Virtual Environments: A Cross-Case Analysis Study
This study used a cross-case analysis methodology to compare four line-of-inquiry studies of desktop virtual environments (DVEs) to examine the relationships of gender and computer gaming experience to learning performance and perceptions. Comparison was made of learning patterns in a general non-technical DVE with patterns in technically complex, occupationally-specific DVEs. Two oppositely-ge...
متن کاملGaming New Zealand’s Emergency Department Target: How and Why Did It Vary Over Time and Between Organisations?
Background Gaming is a potentially dysfunctional consequence of performance measurement and management systems in the health sector and more generally. In 2009, the New Zealand government initiated a Shorter Stays in Emergency Department (SSED) target in which 95% of patients would be admitted, discharged or transferred from an emergency department (ED) within 6 hours. The implementation ...
متن کاملOn Gamma Regression Residuals
In this paper, ‎we propose new residuals for gamma regression models, ‎assuming that both mean and shape parameters follow regression structures. The models are summarized and fitted by applying both classic and Bayesian methods as proposed by Cepeda-Cuervo (2001). The residuals are proposed from properties of the biparametric exponential family of distributions. ‎Simulated an...
متن کاملPerformance of Building Energy Efficiency by Orientation with Regression: a Case of Semi Desert in Iran
In this research multiple-regression analysis with stepwise selection method was employed for investigating the effectof vertical building envelopes solar radiation (Evr) on cooling energy consumption (E cooling) in residential sector.The high capacity of solar energy in semi-arid climate (Shiraz) can provide a part of buildings required energy. Dependson house orientations in two directions of...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Cyberpsychology, behavior and social networking
دوره 14 10 شماره
صفحات -
تاریخ انتشار 2011